Bleak Falls Barrow
Thangar, Son of Smuld
"I serve no king."
Thangar, son of Smuld
Align: CN Race: Human Gender: Male Height: 6’6” Weight: 240 Eyes: Brown Hair: Black
Player: Robert Class: Barbarian Speciality: Reaper Background: Guide
“I serve no king.”
STR: 18 (3)
DEX: 15 (1)
WIS: 9 (-1)
CHA: 12 (2)
Hit Dice: 5d12
Skill Die: 1d6 Languages: Common, Dorthraki
AC: 15 HP: 67
Weapon Att. Damage Type Range
Greatsword (6) 1d6 6) 1d6 +4 P 30/120
Level: 5 XP: 4,750 Class Features
Attack Bonus: +2, Rage Damage Bonus +4
Rage (3/day): On your turn, you can enter a rage as part of your action. While raging, you gain the following benefits:
• advantage on Strength-based attack rolls, checks, and saving throws
• a +4 bonus to the damage roll of one melee attack of choice each turn (the bonus increases as you gain levels, as noted on the Barbarian table)
• resistance to bludgeoning, piercing, and slashing damage
Raging also has a drawback: You can’t take reactions during it. You must attack on each of your turns to maintain the rage; it stops if you end your turn without having attacked a hostile creature. The rage also ends after 10 minutes or if you fall unconscious. After you rage twice, you must complete a long rest to rage again, and you must take a short rest between rages.
Reckless Attack: When you aren’t raging, you can
use your action to make a melee attack with advantage. Doing so grants advantage to attack rolls against you until your next turn.
Thick Hide: While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier.
Fast Movement: Your speed increases by 10 feet while you are wearing light armor or no armor.
Feral Instinct: When you roll for initiative, you can roll an extra d20 and choose which d20 to use.
Deadly Strike: Once per turn, when you roll damage for an attack, you can roll the weapon’s damage dice twice and add the rolls together.
Relentless Rage: If an attack or other effect drops you to 0 hit points or fewer while you are raging and it fails to kill you outright, you can make a DC 10 Constitution saving throw to drop to 1 hit point instead. Each time you succeed on this saving throw before taking a short or long rest, the DC increases by 5.Speciality
Weapon Mastery: When you attack with a weapon and roll its damage dice, roll an extra die of the same type, drop the lowest roll, and then add up the damage.
Cleave: Once on each of your turns, when you reduce a creature to 0 hit points or fewer with a melee attack, you can make a single melee attack against another creature within your reach as a part of the same action.
Skills: Climb, recall lore (natural lore), spot, and swim
Trait—Wanderer: You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Greatsword, two hand axes, 4 javelins, backpack, bedroll, hempen rope (50 ft.), tent, tinderbox, traveler’s clothes, waterskin, winter blanket, 10 torches and 140 gp, 7 sp
As a human, you have the following racial traits:
Ability Score Adjustment: Your starting ability scores each increase by 1.
Speed: 30 feet.
Languages: You can speak, read, and write Common, as well as a number of additional languages of your choice equal to your Intelligence modifier, provided it is positive.
Thangar was the son of Smuld, Chief of the Shining Mountain Clan. He was a promising young warrior and scout, know for his unbridled recklessness and ferocity in battle. One day Thangar returned to his village after a scouting mission alone to find it ransacked and burning, with only his mortally wounded father still alive. As his father succumbed to his wounds in Thangar’s arms, he swore vengeance on the orc war-band responsible. Thangar tracked the orcs back to their lair and fell into the boiling rage of a berserker for the first time. When the red fog had cleared, the entire war- band lied dead at his feet. Vengeance does not bring back the dead, and with nothing left for him in the Outlands, he traveled to the civilized realms where he makes his way through the world as a sellsword/adventurer to finance a never-ending stream of food, drink, and women as he waits for death to claim him on the battlefield.